by Henrik | Jan 7, 2022 | Uncategorized
I know I don’t write a lot of blog posts, but this year-end-recap more than makes up for it. It’s got it all: Thrills! Spills! Drama! Good video games! Bad video games! Tax woes! Company-form restructuring! Another promise that a console version of Stilt...
by Henrik | Dec 3, 2020 | Uncategorized
This was, uh, quite a year, wasn’t it? January: Finishing Stilt Fella development Back in November 2019 I’d set a preliminary release date of February 26, and by the end of January the game was solid enough that I could commit to that date...
by Henrik | Nov 1, 2019 | DevLog
I know I know, long time no blogpost! Follow @SeptemberGames on twitter if you wanna keep up with the development! But, anyway, we’re now 7 months into this whole thing and I felt I should recap some of the happenings so far. April: Getting started...
by Henrik | Apr 18, 2019 | DevLog
Alright, I’m now 2 weeks into running September Games. So far, so good! I wanted to share a bit about how Stilt Fella is shaping up and what’s happened so far. First, a history lesson. 2015 Version Throughout 2014 I started putting together my own games,...
by Henrik | Apr 4, 2019 | DevLog
Yesterday, I left my job of 13 years. Today, I launch my own game development company. Ever since I started making games in my free time around 5 years ago, I’ve been daydreaming about doing this. Now that I’m actually sitting here, on my first day, I feel...