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2022

Alrighty, time for the yearly recap. This is what happened with September Games in 2022.January-March: Crossing Guard Joe I started work on Joe in summer of 2021, aiming for a late 2021 release, then January 2022, but finally had to push it back to March to get the...

2021

I know I don't write a lot of blog posts, but this year-end-recap more than makes up for it. It's got it all: Thrills! Spills! Drama! Good video games! Bad video games! Tax woes! Company-form restructuring! Another promise that a console version of Stilt Fella is...

2020

This was, uh, quite a year, wasn't it?  January: Finishing Stilt Fella development   Back in November 2019 I'd set a preliminary release date of February 26, and by the end of January the game was solid enough that I could commit to that date and start the...

First Seven Months of September Games

I know I know, long time no blogpost! Follow @SeptemberGames on twitter if you wanna keep up with the development! But, anyway, we're now 7 months into this whole thing and I felt I should recap some of the happenings so far.  April: Getting started Adjusted to...

Stilt Fella DevLog: Two weeks in

Alright, I'm now 2 weeks into running September Games. So far, so good! I wanted to share a bit about how Stilt Fella is shaping up and what's happened so far. First, a history lesson. 2015 Version Throughout 2014 I started putting together my own games, but they were...

Here we go

Yesterday, I left my job of 13 years. Today, I launch my own game development company. Ever since I started making games in my free time around 5 years ago, I've been daydreaming about doing this. Now that I'm actually sitting here, on my first day, I feel oddly calm...